Rules
of the
YMER
clan
LEADERSHIP CHAPTER
Rule 1)
The leader of the YMER Clan is CAPTAIN
JACK SPARROW.
Rule 2)
Second in command is YOTTE.
Rule 3) The CORE MEMBERS are:
CAPTAIN JACK SPARROW, YOTTE, WARCHICKEN, SCRAT, WRAT2.
GENERAL CHAPTER
Rule 1) All members need
to create their character on the DS9 forum
Rule 2) All members need to have the YMER sig in their Forum character
HIRING CHAPTER
Rule
1) Agreement:
The agreement of all CORE MEMBERS is needed before any new member is hired.
In case of a disagreement it is ODEN who will make the final decision.
Rule 2)
Tests for X's
-The 1st test is the 'TRUST
test'.
Created to see how serious the 'to-be' (one who would like to join
the *YMER*
clan) is.
The test: The 'to-be' need to deposite all his money
to the *YMER*-Bank.
This will also prevent the 'to-be' to buy the goods from the SKILL test
instead of actually get them. Though rule?? SURE but the'to-be' will get
the money back after
he/she delivered or he/she can not comply.
-The 2nd test is the 'SKILL
test'.
Created to make sure that the 'to-be' is though enough to join us.
The *YMER* clan is
not for ... the 'lesser skiled' players.
The test: Fly to Planet Pitsburg and bring back 5
Paralizer missl launchers and
5 Ripper mines and deliver them to *YMER*-Weapons.
Why 5? In respect of the 5 Core
Members.
Rule 3) Exceptions
If a player tries, really hard, a few times, but still failes, and if its a
"good lass", he/she
could be accepted as a
'trader' *YMER*-[T]NAME[T]. This will allow 'lesser skilled' players
to join the
*YMER* clan and
act as our traders (e.g. sell the goods which X's may have
conquerd in battle).
NAMING
CHAPTER
Rule 1)
The name got to be choosen from our Clan
(vallid) Namelist.
Rule 2)
The name has got to start with |YMER|.
Whicj is our Clan name.
Rule 3) All letters in the name are capital letters. Example:
|YMER|-[X]ODEN[X]